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Showing posts from March, 2025

How to Load Images in Kotlin Multiplatform (KMM) Using Coil

How to Load Images in Kotlin Multiplatform (KMM) Using Coil How to Load Images in Kotlin Multiplatform (KMM) Using Coil Feature Description Library Used Coil (Image Loading Library) Platforms Supported Android, iOS, Web, Desktop (via KMM) Key Benefits Fast, lightweight, easy integration Implementation Kotlin Multiplatform with Jetpack Compose & SwiftUI Use Cases Displaying remote/local images, caching, placeholders Introduction Kotlin Multiplatform (KMM) allows developers to build cross-platform apps for Android, iOS, Web, and Desktop with a single codebase. One challenge in KMM is image loading since different platforms handle images differently. Solution: The Coil image loading library , originally built for Android, now supports Kotlin Multiplatform and integrates smoothly with Jetpack Compose. Why Use Coil in KMM? ✅ Works on Android, iOS, Web, and Desktop ✅ Easy integration wit...

Fixing the Razorpay-Pod Issue in Kotlin Multiplatform Mobile (KMM) for iOS

Fixing Razorpay CocoaPod Integration in KMM for iOS Fixing Razorpay CocoaPod Integration in KMM for iOS Kotlin Multiplatform Mobile (KMM) enables developers to share code between Android and iOS platforms. However, integrating certain CocoaPods, such as razorpay-pod , into a KMM project can present challenges, particularly due to naming conventions. This guide provides a step-by-step solution to resolve these issues, ensuring a smooth integration of Razorpay's SDK into your KMM iOS application. Understanding the Issue When integrating razorpay-pod into a KMM project, developers may encounter errors related to unresolved modules. This often stems from the hyphen in the pod's name, which can cause KMM to misinterpret the module structure, leading to import issues. Solution: Explicitly Defining the moduleName Step 1: Update Your Gradle Configuration kotlin { ios { binaries.framework { baseName = ...