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Showing posts from August, 2024

How to Integrate Razorpay in Kotlin Multiplatform Mobile (KMM) for WebApp JS Browser Target

Integrate Razorpay in KMM for WebApp JS Browser Target How to Integrate Razorpay in Kotlin Multiplatform Mobile (KMM) for WebApp JS Browser Target If you're working with Kotlin Multiplatform Mobile (KMM) and want to integrate Razorpay for payments, you might find plenty of documentation for Android and iOS. However, integrating Razorpay into the WebApp JS Browser target isn't as straightforward. In this blog post, I'll guide you through the steps to get Razorpay working in your KMM project for the WebApp JS Browser target. Why Kotlin Multiplatform Mobile (KMM)? KMM allows you to share business logic across Android, iOS, Web, and other platforms, making it easier to maintain a single codebase. But, when it comes to platform-specific features like payments, you need to implement certain functionality separately for each platform. Integrating Razorpay in the JS Browser Target To integrate Razo...

Understanding Kotlin Yarn Lock in KMM Projects

Kotlin Yarn Lock in KMM Projects Understanding Kotlin Yarn Lock in KMM Projects As a Kotlin Multiplatform Mobile (KMM) developer, working with JavaScript (JS) targets is a crucial aspect when building truly cross-platform applications. In this post, we’ll dive into the importance of the yarn.lock file in KMM projects, how it functions, and where it fits within your project structure. What is yarn.lock ? The yarn.lock file is a critical component in any KMM project that targets JavaScript, whether it's jsBrowser or jsNode . When managing JavaScript dependencies with Yarn, the yarn.lock file locks down the versions of all installed packages, ensuring that every developer and every environment running your project uses the exact same versions. This consistency is vital for avoiding the dreaded "it works on my machine" problem. Why is yarn.lock Important in KMM? When building a KMM project, you might need to int...

Part 2: Getting Started with Kotlin Multiplatform Mobile (KMM)

Getting Started with Kotlin Multiplatform Mobile (KMM) Getting Started with Kotlin Multiplatform Mobile (KMM) If you're new to Kotlin Multiplatform Mobile, here’s a quick guide to help you get started: Setup Your Development Environment Install the latest version of Android Studio . Install the Kotlin plugin . Set up Xcode on your Mac for iOS development . Create a New KMM Project Use Android Studio's KMM project template to create a new project. Configure the project for both Android and iOS targets. Write Shared Code Start by writing common code that can be shared between platforms, such as data models, network logic, and business rules. Here’s a simple example: // Shared code module expect class Platform() { val name: String ...

Part 1: Introduction to Kotlin Multiplatform Mobile (KMM)

Introduction to Kotlin Multiplatform Mobile (KMM) Introduction to Kotlin Multiplatform Mobile (KMM): A New Era in Cross-Platform Development In today’s fast-paced tech world, the demand for cross-platform development is at an all-time high. Businesses are looking for ways to efficiently build apps that work seamlessly across various platforms while maintaining a consistent user experience. Enter Kotlin Multiplatform Mobile (KMM)—a powerful framework that’s revolutionizing the way we approach cross-platform app development. What is Kotlin Multiplatform Mobile (KMM)? Kotlin Multiplatform Mobile (KMM) is a feature of Kotlin that enables developers to write common code that can be shared across Android and iOS applications. This means you can write your business logic, data management, and other core functionalities once and use them on both platforms without rewriting them for each. W...